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Sunday, February 03, 2008

War between PC and Video Games

Have you seen the news? We're doomed! Doomed, I say! Clearly, we've lost the fight - PC gaming is going down.

The sky, it is a-falling. Or something like that.

Many of you reading this are shaking your heads. What, you don't believe me? You mean our games aren't truly disappearing in a puff of smoke? But, but...I read it on the label! The headline said it! And the study said...

"Nine tenths of all studies performed are severely lacking in rational grounding, planning or design."

Whoops! Wrong study. That one is totally made up, anyhow. Ignore that. What I meant to give you was this one, right here:

"PC Games account for only 14 percent of total game sales."

There we go. That's some pretty heavy stuff. Only 14 percent - that means 86 percent of games sales are consoles! Clearly, we are going down, ladies and gentlemen. Like the Titanic. Or a ton of bricks. Or a Xenon-filled balloon.

Needless to say after looking at some of the responses in our own forum thread (amongst others who published this 'news'), you're still not buying it. And by the look of it, most of you didn't miss a trick when you looked at how the study was conducted. There's one very obvious flaw, but before we get to that I'd like to touch on some of the less obvious implications.

First of all: what are we counting as PC games? It's a pretty broad topic, don't you think? What about Internet-based Flash games? Things like Bejeweled, Sudoku and countless other little brain-teasing, time-wasting gifts of productivity loss courtesy of Popcap, Pogo, et al. What, you don't think they're paid for? Advertisers salivate over those things like a Pavlovian dog!

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